3D Artist – Game Dev

Maya – Unreal – Unity – 3ds Max


About Me


Getting a game to the market can often be a challenging process. Understanding key areas of development can help get a game to the market much easier, on time and on budget. Working with many talented teams over the years has helped me to understand how to get games shipped in a fast paced environment.


  • 20 years of experience in 3d production and design
  • Experience with modern game engines, Unreal Engine/Unity; 3d generalist skillset including Modeling, UV/Texturing, Animation/Rigging, Lighting/Rendering
  • Excellent problem-solving skills with the ability to rapidly create solutions and pipelines
  • Strong artistic skills with a working knowledge of 3D art production related to game development


Maya, 3ds Max, Unity, Unreal Engine 4/5, Zbrush, Photoshop, Substance Painter, MotionBuilder, Illustrator, After Effects, Premiere, Marvelous Designer, World Creator, World Machine, Speedtree, Gaea, Daz 3d

Modeling, Rigging, Animation, Texturing, Material Creation, Technical Setup, Environments, Lighting, Post Effects, Terrain Heightmap creation, Model Creation, UE Metahuman Rigging, Video Creation, Promotional material, UI creation


  • Proven experience in game development, with experience in seeing projects from beginning to end as an Art Director, Senior Artist and Technical Artist
  • Experience in assets creation and development for VR on both PC and Oculus Quest
  • Understanding of coding languages and capable of delivering assets to programmer(s) with the correct specification